#ifndef _MESHPOINTS_H
#define _MESHPOINTS_H

#include <vector3.h>
#include <vector>

enum Materials {
    MATERIAL_NONE,
    MATERIAL_EMISSION
};

struct Mesh {
    std::vector <unsigned int> pointIds;
    std::vector <unsigned int> polygonIds;
    std::vector <double> points;
    std::vector <Materials> polygonMaterials;
};

#endif // _MESHPOINTS_H
